Rozpiski
Re: Rozpiski
Jadac za Rhino dalej jestes jednoosobowym unitem z watpliwym coverem i tracac turbo boosta. Juz. lepiej jinkuj. A najlepiej pozycz motorki - np ode mnie . Biki z markiem nurgla i dwoma plasmami sa twardym i niebezpiecznym unitem.
Re: Rozpiski
HQ1 - Destroyer Lord [Warscythe; Sempiternal weave; Mindshackle Scarab] 160
Troops1 - Necron Warriors 5 [transport 1] 65
Troops2 - Necron Warriors 5 [transport 2] 65
Troops3 - Necron Warriors 5 [transport 3] 65
FA1 - Canpoteck Wraths 6 210
HS1 - Annihilaton Barage 90
HS2 - Annihilaton Barage 90
HS3 - Annihilaton Barage 90
Transport 1- Night Scythe 100
Transport 2- Night Scythe 100
Transport 3- Night Scythe 100
LoW1 - Trnscendent C'tan [Weave of Withering; Transsliminal Stride; Cosmic Fire] 720
A może coś takiego na Mistrzostwa ................. ???????
Troops1 - Necron Warriors 5 [transport 1] 65
Troops2 - Necron Warriors 5 [transport 2] 65
Troops3 - Necron Warriors 5 [transport 3] 65
FA1 - Canpoteck Wraths 6 210
HS1 - Annihilaton Barage 90
HS2 - Annihilaton Barage 90
HS3 - Annihilaton Barage 90
Transport 1- Night Scythe 100
Transport 2- Night Scythe 100
Transport 3- Night Scythe 100
LoW1 - Trnscendent C'tan [Weave of Withering; Transsliminal Stride; Cosmic Fire] 720
A może coś takiego na Mistrzostwa ................. ???????
Re: Rozpiski
Dla osób co nie wiedzą co robi C'tan
Profil : 6 6 9 9 6 5 8 10 3+/4++ Gargantuan Creature
Transsliminal Stride : Zamiast ruchu 18 calowy ślizg ignorujący modele, każdy model po którym był wślizg otrzymuje hita z siłą D, C'tan nie może szarżować po tym ruchu
Weave of Withering: Hellstorm, S:D AP:1 Primary Weapon
Cosmic Fire: Hellstorm S6 AP3 Heavy 1
Profil : 6 6 9 9 6 5 8 10 3+/4++ Gargantuan Creature
Transsliminal Stride : Zamiast ruchu 18 calowy ślizg ignorujący modele, każdy model po którym był wślizg otrzymuje hita z siłą D, C'tan nie może szarżować po tym ruchu
Weave of Withering: Hellstorm, S:D AP:1 Primary Weapon
Cosmic Fire: Hellstorm S6 AP3 Heavy 1
Re: Rozpiski
Dzieki Gabriel zapomnialem dopisac sprostowania
Re: Rozpiski
zastanawiam się czy da rade wystawić coś grywalnego bez Wraths ????
HQ1: Destroyer Lord [Mindshacle scarab; Resurrection Orb; Sempiternal Weava; Warscyte] 190
HQ2: Necron Overlord [ Mindshacle scarab; Resurrection Orb; Sempiternal Weava; Warscyte; Phase Shifter ] Transport 1
RC 1: Necron Lord [ Resurrection Orb; Sempiternal Weava; Staff of Light ] 80
RC 2: Necron Lord [ Resurrection Orb; Sempiternal Weava; Staff of Light ] 80
Elite 1: Triarch Stalker 150
Troops 1: Necron Immortals 10 170
Troops 2: Necrons Warriors 19 247
FA 1: Tomb Blade 5 [Particle Beamer x5; Shield Vanes] 150
HS 1: Doom Scythe 175
HS 2: Doom Scythe 175
HS 3: Doom Scythe 175
Transport 1: Catacomb Command barage 80
Points: 1847
KP: 12
Co wy na to ???
HQ1: Destroyer Lord [Mindshacle scarab; Resurrection Orb; Sempiternal Weava; Warscyte] 190
HQ2: Necron Overlord [ Mindshacle scarab; Resurrection Orb; Sempiternal Weava; Warscyte; Phase Shifter ] Transport 1
RC 1: Necron Lord [ Resurrection Orb; Sempiternal Weava; Staff of Light ] 80
RC 2: Necron Lord [ Resurrection Orb; Sempiternal Weava; Staff of Light ] 80
Elite 1: Triarch Stalker 150
Troops 1: Necron Immortals 10 170
Troops 2: Necrons Warriors 19 247
FA 1: Tomb Blade 5 [Particle Beamer x5; Shield Vanes] 150
HS 1: Doom Scythe 175
HS 2: Doom Scythe 175
HS 3: Doom Scythe 175
Transport 1: Catacomb Command barage 80
Points: 1847
KP: 12
Co wy na to ???
Re: Rozpiski
Poczekaj na nowy Codex lepiej zanim coś kupisz -mam przeczucie,ze Doomscyty już na niewidzialnych działać nie będą
In the name of the Emperor I order you to die!!!
Re: Rozpiski
Stanowczo za mało Krypteków z haywire ;P
Re: Rozpiski
Ale ja nic nie muszę kupowac bo wszystko to mam.
- Rafi
- Członek Klubu Marauder
- Posty: 324
- Rejestracja: 15 sty 2012, o 11:02
- Gram w:: Flames of War, Warhammer 40.000
- Lokalizacja: Łódź
Re: Rozpiski
New Roster (748pts)
+ HQ (175pts) +
Captain (175pts) [Artificer Armor (20pts), Auspex (5pts), Bike (20pts), Grav Pistol (15pts), Power Fist (25pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics, Independent Character
····Profiles:
········Captain (Artificer Armor): Unit Type:Infantry|WS:6|BS:5|S:4|T:4|W:3|I:5|A:3|Ld:10|Save:2+|Codex: Space Marines p79
········Artificer Armour: Description:Confers a 2+ Sv
········Auspex: Description:Forego shooting to make an enemy unit within 12" reduce it's cover save by 1, untill the end of the phase
········Iron Halo: Description:4++
········Space Marine Bike: Description:Change unit type to Bike, and gives +1 to Toughness. has built-in Twinlinked Bolter.
+ Troops (473pts) +
Bike Squad (171pts) [2x Grav-gun (30pts), 5x Space Marine Biker (105pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics, Graviton
····Biker Sergeant (36pts) [Combi-weapon (10pts), Melta Bombs (5pts)]
····Profiles:
········Biker Sergeant: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Grav-gun: Range:18"|Strength:*|AP:2|Type:Salvo 2/3, Concussive, Graviton|Codex: Space Marines 2013 p121
Bike Squad (151pts) [Meltagun (10pts), 5x Space Marine Biker (105pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics
····Biker Sergeant (36pts) [Combi-weapon (10pts), Melta Bombs (5pts)]
····Profiles:
········Biker Sergeant: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta|BRB p57
Bike Squad (151pts) [Meltagun (10pts), 5x Space Marine Biker (105pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics
····Biker Sergeant (36pts) [Combi-weapon (10pts), Melta Bombs (5pts)]
····Profiles:
········Biker Sergeant: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta|BRB p57
+ Heavy Support (100pts) +
Thunderfire Cannon (100pts)
····Rules: And They Shall Know no Fear, Blessing of the Omnissiah, Bolster Defenses, Chapter Tactics
····Profiles:
········Thunderfire Cannon: Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|Ld:-|Save:3+
········TFC Airbust: Range:60|Strength:5|AP:6|Type:Heavy 4, Blast, Ignores Cover, Barrage
········TFC Subterranean Blast: Range:60|Strength:4|AP:-|Type:Heavy 4, Blast, Tremor, Barrage
········TFC Surface Detonation: Range:60|Strength:6|AP:5|Type:Heavy 4, Blast, Barrage
++ Selection Rules ++
And They Shall Know no Fear
Blessing of the Omnissiah
Bolster Defenses
Chapter Tactics
Graviton: The roll needed To Wound when firing a grav-weapon is always equal to the armour save of the target, to a minimwn of 6+. For example, when resolving a hit against a Space Marine in power armour you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an lmmobilised result and loses a single Hull Point. Grav-weapons have no effect on buildings. (Codex: Space Marines 2013 p121)
Independent Character
Created with BattleScribe (http://www.battlescribe.net)
Wygląda to jakoś czytelnie?
+ HQ (175pts) +
Captain (175pts) [Artificer Armor (20pts), Auspex (5pts), Bike (20pts), Grav Pistol (15pts), Power Fist (25pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics, Independent Character
····Profiles:
········Captain (Artificer Armor): Unit Type:Infantry|WS:6|BS:5|S:4|T:4|W:3|I:5|A:3|Ld:10|Save:2+|Codex: Space Marines p79
········Artificer Armour: Description:Confers a 2+ Sv
········Auspex: Description:Forego shooting to make an enemy unit within 12" reduce it's cover save by 1, untill the end of the phase
········Iron Halo: Description:4++
········Space Marine Bike: Description:Change unit type to Bike, and gives +1 to Toughness. has built-in Twinlinked Bolter.
+ Troops (473pts) +
Bike Squad (171pts) [2x Grav-gun (30pts), 5x Space Marine Biker (105pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics, Graviton
····Biker Sergeant (36pts) [Combi-weapon (10pts), Melta Bombs (5pts)]
····Profiles:
········Biker Sergeant: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Grav-gun: Range:18"|Strength:*|AP:2|Type:Salvo 2/3, Concussive, Graviton|Codex: Space Marines 2013 p121
Bike Squad (151pts) [Meltagun (10pts), 5x Space Marine Biker (105pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics
····Biker Sergeant (36pts) [Combi-weapon (10pts), Melta Bombs (5pts)]
····Profiles:
········Biker Sergeant: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta|BRB p57
Bike Squad (151pts) [Meltagun (10pts), 5x Space Marine Biker (105pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics
····Biker Sergeant (36pts) [Combi-weapon (10pts), Melta Bombs (5pts)]
····Profiles:
········Biker Sergeant: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta|BRB p57
+ Heavy Support (100pts) +
Thunderfire Cannon (100pts)
····Rules: And They Shall Know no Fear, Blessing of the Omnissiah, Bolster Defenses, Chapter Tactics
····Profiles:
········Thunderfire Cannon: Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|Ld:-|Save:3+
········TFC Airbust: Range:60|Strength:5|AP:6|Type:Heavy 4, Blast, Ignores Cover, Barrage
········TFC Subterranean Blast: Range:60|Strength:4|AP:-|Type:Heavy 4, Blast, Tremor, Barrage
········TFC Surface Detonation: Range:60|Strength:6|AP:5|Type:Heavy 4, Blast, Barrage
++ Selection Rules ++
And They Shall Know no Fear
Blessing of the Omnissiah
Bolster Defenses
Chapter Tactics
Graviton: The roll needed To Wound when firing a grav-weapon is always equal to the armour save of the target, to a minimwn of 6+. For example, when resolving a hit against a Space Marine in power armour you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an lmmobilised result and loses a single Hull Point. Grav-weapons have no effect on buildings. (Codex: Space Marines 2013 p121)
Independent Character
Created with BattleScribe (http://www.battlescribe.net)
Wygląda to jakoś czytelnie?
(...)now holidays come, and then they go, nothin new to gain, collect another memory.. when I come home, late at night, don't ask me where I've been, just count your stars I'm home again..you could be mine, you could be mine,you could be mine, mine(...)
Re: Rozpiski
Dla mnie naćkane tekstu i statystyk tak, że staje się mało czytelne. Ale rozpiska fajna na te punkty. Taki smashucker w wersji econo Może sirakom też daj cos do cc?