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Re: Age of Sigmar

: 10 lip 2015, o 16:33
autor: Gabriel
https://drive.google.com/file/d/0B3iUmo ... cxS0U/view

Naprawia to kilka rzeczy, czas pokaże jak te ograniczenia sprawują się :P

EDIT : Derp pierwszy paragraf zaznacza, że to nieoficjalne jest ;P

Re: Age of Sigmar

: 11 lip 2015, o 21:09
autor: Zigmunth
no tak, power gamer poszedl na PG system
:D

Re: Age of Sigmar

: 14 lip 2015, o 22:08
autor: ShVagYeR
Odwołujemy panikę ze Slaaneshem.

Obrazek

Re: Age of Sigmar

: 14 lip 2015, o 22:34
autor: Zigmunth
The Horned Rat go zastąpi

Re: Age of Sigmar

: 19 lip 2015, o 21:34
autor: Gabriel
We wtorek zagram na "Azyr Comp" na patrol, ktoś chętny ?

EDIT : NVM odpada, Kryspin zamyka wcześniej.

Re: Age of Sigmar

: 30 lip 2015, o 18:11
autor: Gabriel
W poniedziałek będę miał coś takiego na Azyr comp :
Monster
Annointed of Asuryan on Flameheart phoenix 5 Hero General

Warmachine
Repeater Bolt Thrower 2

Units :

3 Ellyrian Reavers 3
3 Ellyrian Reavers 3
Great Eagle 1
10 Swordmasters 6

Hero points : 5
Warmachines/monsters: 2
Points 20/20
Warscrolls : 5
Około 15 skończę grę z Warbossem, jak ktoś będzie chętny później będę mógł z nim zagrać.

Re: Age of Sigmar

: 26 cze 2016, o 17:45
autor: VonBarnaky
Obrazek
Obrazek
Obrazek
Moar points credits to Lady atia
Prime 360
Judicators 160pts per 5
Liberators 100pts per 5
vexillor 200pts
heraldor 120pts
venator 120pts
Celestant /on dracoth 100/220
Prosecutors hammers/javelins 100/80pts per 3models
Retributors 220 per 5
Stardrake 500/600pts
Drake cav 240pts per 2 models with concussors as exception at 280
Nagash is 900
Archaon is 700
Arielle is 620
New unit names are Tree Revenants and one other type of Revenants 100 pts/5 both
and Kurnoth Hunters (or something like that) 180pts/3
Kairos 300
Lord of Change 260
Great Unclean 240
Skarbrand 400
Bloodthirsters 280-360 depending on version
Verminlord 300
Keeper of Secrets 280"
"All units have an assigned role. Leader, Battleline, Behemoth, Artillery, no role.

Depending on points you play you are required/limited on number of units of each type you can take.
Lets say we play 1000pts battle.
In that case you are required to take 2+ Battleline units 1-4 Leaders 0-2 Behemoths 0-2 Artillery
Any number of no role units Some units have both types so they take up both slots at once.
Some units can become battleline if you take specific leader

Somehow I missed the part about summoning while taking photos but as far as I remember it works along the lines: We play 1000 pts battle You can decide to spent any of those points on summoning. So lets say you take 700 points on field and 300 points are "held in reserve: as summoning. You summon any unit within said 300 points limit later in game. Points are used for summon so no recycling.

Armies build entirely of one Alliance are given extra rule. Generals can take 1 extra ability out of 6 predefined ones.

Also there are 6 artefacts that can be taken by heroes at no additional cost.

Each alliance has its own set of 1 Battle Trait 6 Command Traits for your general 6 Artefacts that "any (non-unique) hero can be given one..."

Battle traits are
Death: For each wount or mortal wound suffered by DEATH unit within your army that is within 10" of your General or another Hero from your army, roll a die. On a 6 or more the wound is negated.

Destruction: Roll a dice in your hero phase for each unit from your army that is within 6" of General or another Hero from your army. The unit can move a number of inches equal to the dice roll, as if it were movement phase, but cannot run. This does not affect their ability to move again later in the turn.

Chaos: Roll a dice when you pick a Chaos unit to attack in combat that is within 8" of general or other your hero. On a roll of 6 you can add 1 to all hit rolls for the unit in that phase.

Order: You can re-roll battleshock tests (in battleshock phase) for friendly Order units that are within 12" of general or other hero in your army. (order artifacts. chose one, no roll) 1. Attack in combat before anyone else (one use potion) 2. Improve Rend by 1, not for mounts 3. +1 Damage for one weapon 4. -1 to To Hit for enemies you wounded (for rest of battle) 5. Once per battle -1 to Hit for all enemies agains model with this artefact 6. Heal 1 wound in each of your hero phases. "

Re: Age of Sigmar

: 26 cze 2016, o 20:20
autor: stave
Też se chopaki wymyślili :D :mrgreen: coś co już kiedyś mieli bardzo odkrywczy :D

Zobaczymy - cena pewnie tak jak Lost Patrolu albo coś w ten deseń.

Re: Age of Sigmar

: 27 cze 2016, o 13:14
autor: Gabriel
Pojawiło się sporo przecieków (wybaczcie, ale nie chce mi się ich linkać polecam np. belloflostouls :P )

I muszę przyznać, że ładnie to na razie wygląda (no może minus fakt że armie znowu idą w tysiącach punktów a nie dziesiątkach T_T )

Re: Age of Sigmar

: 27 cze 2016, o 13:37
autor: stave
W domku sobie poczytam - zobaczymy, najwyzej będziemy tak kombinowac aby były małe punkty a nie wielkoludy