Newsy

Rozpiski, zasady i pogaduchy o termosach i marynatach
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Rupert
Posty: 114
Rejestracja: 5 mar 2012, o 12:49

Re: Newsy

Post autor: Rupert » 17 kwie 2015, o 14:32

Nie wiem w jaką grę ty grasz.... ale dla mnie 81 punktów za 12 strzałów z s6 jest genialne...

a w grze w którą ja gram... smoki zostały wygnane przez FAQ... czyli przez kąt ostrzaóu flamera który się zmienił z 360 do 45 stopni...
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Gabriel
Posty: 1241
Rejestracja: 8 wrz 2012, o 20:19
Gram w:: gry

Re: Newsy

Post autor: Gabriel » 17 kwie 2015, o 19:46

ll Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death

Banshees add +3" when running or assaulting. They igoner the I penalti when assualting through cover.

There are no "chapter tactics".

Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24"
3: Will of Asuryan: 12" bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
Names may be different in the English version. (I own the Spanish one).

Wraithknight is LoW (295 points), Jump gargantuan creature
Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
Crimson hunter basically the same, but 140 points only.

No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex.

Wraithknight Upgrades
Sword + Shield: Free (Sword is Strenght D)
Solar cannon + Shield: Free
Wraithcannons are the default

Windrider Jetbikes and their weapon upgrades
17/model, every model can purchase one scatter laser or shuriken cannon for +10 points

Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.

Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6", F6, Assault 1, Lance. In combat: +3F when charging. Both are AP3.

Wraithblades: Same but 30/model and have Rage.

Hemlock: Same cost, has Lvl 2, can choose Daemonology (Sacred), Telepathy and Battle Runes. D-Scythes are a special D weapon as mentioned above,.

Scorpions: 17/model, Infiltration, Stealth, and Shrouded until the fire of fight in combat

Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.

Hawks: 16/model, they move 18", and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire

points cost of Wraithguard now either with Wraithcannons or D-Scythes
Cost is the same.

Fire Prisms, Falcons, and Night Spinners be taken in squadrons now
Up to three!!!!!!!! And they have special rules if done so:
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".
Falcon can DS only if taken in a unit of 3.

Fire Prism: For each additional Fire Prism firing +1S / -1AP

Night Spinners: +1S for each Night spinner

The main bonus of the Warhost is that they always run 6".

Guardians: Same
Dire avengers: They overwatch with BS2

Avatar is LoW, but mainly the same

I cannot see any psyker being able to get malefic daemonology

the benefits from the different formations
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit

the list of special ítems:
- A pistol S4, AP3, Rending
- A sword +2S, AP- Rending and if fighting in a challenge, wounds on 2+ and Instant Death
- One sniper rifle, AP2, 120"
- One ítem that if bearer does not cast any phychic power, or shots during the shooting phase, he can run 48" and may reroll cover saves.
- One sword +1S, AP3, Soulblaze (affects wounded unit and all enemy units at 6")
- One ítem that when bearer diez, 5" template is placed and all models suffer one S4, AP5 hit. If at least, one wound is infflicted, bearer comes back to life, with 1W. One use only
- One ítem that makes psyhic powers required 1 WC less. No inv saves if done so
Looks good

Oba guardian hosty wyglądają ciekawie :D
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Gabriel
Posty: 1241
Rejestracja: 8 wrz 2012, o 20:19
Gram w:: gry

Re: Newsy

Post autor: Gabriel » 18 kwie 2015, o 14:37

Dire Avengers: Overwatch at BS2 OR get counter attack and stubborn
Exarch: 4++

Howling banshees: +3" when running or assaulting. Ignore I penalties when assaulting through difficult terrain. Fear. No Overwatch allowed when Banshees assault
Exarch: Units in CC with the Banshees have -2L

Striking Scorpions: Stealth. Shrouded until the fire or assault.
Exarch: During a challenge compare I values. Exarch gets +1A for each point his I is better tan his oponent.

Fire Dragons: +1 on the vehicle damage chart.
Exarch: Once per turn, may reroll one to hit, to wound or to penetrare roll

Swooping Haws: If the move over a flier, every modl gets one special attack that hits on 4+, S4, AP4, Haywire. They move 18"
Exarch: His unit does not scatter if DS

Warp Spiders: They may jump during the opponent's shooting phase. If after the jum, the spiders are out of LoS or reach, firing unit cannot choose another target.
Exarch: His unit reroll all LD tests

Shining Spears: 4+ cover sabe
Exarch: Reroll to wound vs MC and rerolls to penétrate

Dark Reapers: Reroll to hit if target is: Flier, has turboboosted previous turn or moved flat out
Exarch: His weapon fires one more shot tan normally. For example: Heavy 2 becomes Heavy 3

Phoenix Lords:

Asurmen (220)
4++ (3++ if fighting in a challenge). Gets 1D3 Warlord traits. Sword is +1S, AP2, Mastercrafterd. For each wound take a Ld test. If failed model dies.

Jain Zar (200)
When fighting in a challange, Jain Zar chooses a weapon of is opponent. He may not use this weapon. If done so, Jain Zar has -1A. Enemy models at +6" get -5 to WS (Mínimum 1). Her sword is AP2, Shred.

Karandras (200)
When arriving from reserves can choose any border. His mandiblaster ignores ALL saves.

Fuegan (220)
He gets +1S and +1A for each lost wound.

Baharroth (170)
When DS all units at 6" are treated as hit by a weapon with the Blind SR.

Maugan Ra (195)
Can fire his Maugetar twice per turn (That means 8 S6 Rending shots). Maugetar has an alternative profile: Assault 1, S1, Poison 2+. If one model dies, put 5" marker. All models under the template get a S5 AP4 hit.
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Enzeru
Posty: 719
Rejestracja: 28 maja 2012, o 12:16

Re: Newsy

Post autor: Enzeru » 19 kwie 2015, o 17:54

Podsumowując:
1. Zrobili uber Wraitknechty
2. Zepsuli Serpenty - tarcza one use only :D
3. Odebrali Demonologię złą.
O ile to prawda jest..
In the name of the Emperor I order you to die!!!
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Gabriel
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Re: Newsy

Post autor: Gabriel » 19 kwie 2015, o 17:59

Imo najfajniejsza sprawa tego kodeksu to będą opcje ...

Chyba tylko 2 jednostki nie będą grywalne reszta zawsze w czymś się przyda :D

EDIT :

Z natfki więc z ziarnem soli brać :

Farseer
Ghost helm: When suffering a wound from perils, Farseer can spend one warp point and ignore the wound.
Runes of the farseer: Once per turn, Farseer may reroll a psychic test.
Farseer is equipped with both by default. Farseer has same cost.

Warlock conclave
Works as a single psyker. 1-3 Lvl1, 4-6 Lvl2, 7+ Lvl 3. They can choose Sacred Daemonlogy and Battle Runes.
Warlock coclave is 35 points / model (50 if riding a bike)


http://natfka.blogspot.com/2015/04/the- ... eldar.html
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Enzeru
Posty: 719
Rejestracja: 28 maja 2012, o 12:16

Re: Newsy

Post autor: Enzeru » 19 kwie 2015, o 18:44

To co wkleiłeś sugeruje co innego:
Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
In the name of the Emperor I order you to die!!!
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Gabriel
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Re: Newsy

Post autor: Gabriel » 19 kwie 2015, o 18:48

WAT ?
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Gabriel
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Re: Newsy

Post autor: Gabriel » 21 kwie 2015, o 17:32

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Rupert
Posty: 114
Rejestracja: 5 mar 2012, o 12:49

Re: Newsy

Post autor: Rupert » 21 kwie 2015, o 18:21

Do dupy to.... jeżeli chcemy grać na 1-12 auxiliery BO:


Na windrider host:
Farseer - brak mantla, wiec wypada go gdzieś dołączyć ALE GDZIE????
3* jetbiki sa ok
Warlock Conclave - 1 za 50 punktów?? Nie jest indepem... już pomijam nerf poziomu magii....
za 500 punktów... 3 level magii
vyper - 40 punktów... śmieć - KP i FB w jednym.


Czyli mamy kilka o kant dupy potłuc unitów... by odblokować inne bajery... jak np WK itd....

Jakby tego było mało... toi by kupić drugiego farseera, potrzeba kupić cały seer council... czyli 2 farseerów i warlock council...
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Gabriel
Posty: 1241
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Gram w:: gry

Re: Newsy

Post autor: Gabriel » 21 kwie 2015, o 18:32

Jak kombinowałem, to CAD + formacja(seer council) fajnie wyglądała na papierze :P
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