New Roster (748pts)
+ HQ (175pts) +
Captain (175pts) [Artificer Armor (20pts), Auspex (5pts), Bike (20pts), Grav Pistol (15pts), Power Fist (25pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics, Independent Character
····Profiles:
········Captain (Artificer Armor): Unit Type:Infantry|WS:6|BS:5|S:4|T:4|W:3|I:5|A:3|Ld:10|Save:2+|Codex: Space Marines p79
········Artificer Armour: Description:Confers a 2+ Sv
········Auspex: Description:Forego shooting to make an enemy unit within 12" reduce it's cover save by 1, untill the end of the phase
········Iron Halo: Description:4++
········Space Marine Bike: Description:Change unit type to Bike, and gives +1 to Toughness. has built-in Twinlinked Bolter.
+ Troops (473pts) +
Bike Squad (171pts) [2x Grav-gun (30pts), 5x Space Marine Biker (105pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics, Graviton
····Biker Sergeant (36pts) [Combi-weapon (10pts), Melta Bombs (5pts)]
····Profiles:
········Biker Sergeant: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Grav-gun: Range:18"|Strength:*|AP:2|Type:Salvo 2/3, Concussive, Graviton|Codex: Space Marines 2013 p121
Bike Squad (151pts) [Meltagun (10pts), 5x Space Marine Biker (105pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics
····Biker Sergeant (36pts) [Combi-weapon (10pts), Melta Bombs (5pts)]
····Profiles:
········Biker Sergeant: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta|BRB p57
Bike Squad (151pts) [Meltagun (10pts), 5x Space Marine Biker (105pts)]
····Rules: And They Shall Know no Fear, Chapter Tactics
····Biker Sergeant (36pts) [Combi-weapon (10pts), Melta Bombs (5pts)]
····Profiles:
········Biker Sergeant: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Biker: Unit Type:Bike|WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|Ld:8|Save:3+
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta|BRB p57
+ Heavy Support (100pts) +
Thunderfire Cannon (100pts)
····Rules: And They Shall Know no Fear, Blessing of the Omnissiah, Bolster Defenses, Chapter Tactics
····Profiles:
········Thunderfire Cannon: Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|Ld:-|Save:3+
········TFC Airbust: Range:60|Strength:5|AP:6|Type:Heavy 4, Blast, Ignores Cover, Barrage
········TFC Subterranean Blast: Range:60|Strength:4|AP:-|Type:Heavy 4, Blast, Tremor, Barrage
········TFC Surface Detonation: Range:60|Strength:6|AP:5|Type:Heavy 4, Blast, Barrage
++ Selection Rules ++
And They Shall Know no Fear
Blessing of the Omnissiah
Bolster Defenses
Chapter Tactics
Graviton: The roll needed To Wound when firing a grav-weapon is always equal to the armour save of the target, to a minimwn of 6+. For example, when resolving a hit against a Space Marine in power armour you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an lmmobilised result and loses a single Hull Point. Grav-weapons have no effect on buildings. (Codex: Space Marines 2013 p121)
Independent Character
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