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Gabriel
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Gram w:: gry

Re: Newsy

Post autor: Gabriel » 3 kwie 2014, o 17:43

Myślałem że to fake, ale uświadomiłem sobie, że to nie z C:AM tylko z tempestusów :P

Gdyby byłlo z C:AM to była by np. broń dla ogrynów (ripper gun right ? )
Reksio
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Rejestracja: 20 cze 2012, o 09:47
Gram w:: FoW, Epic, TANKS, może 40k

Re: Newsy

Post autor: Reksio » 3 kwie 2014, o 18:06

Tak, to z Tempestusów jest.
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VonBarnaky
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Gram w:: X-wing, Fow, Wfb, 40k,Mordheim
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Re: Newsy

Post autor: VonBarnaky » 4 kwie 2014, o 07:17

Obrazek
IA13 is called War Machines of the Lost and the Damned. It is written by Andy Hoare and edited by Talima Fox.

It will be released in Summer/Autumn 2014.

The book will contain an updated Chaos Renegades list similar to the one found in the Vraks trilogy, along with numerous chaos vehicles/war machines including updated versions of the Horus Heresy vehicles for the traitors to use in regular games of 40k.
- Grant Ward?
- Yes, I'Am.
Reksio
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Re: Newsy

Post autor: Reksio » 4 kwie 2014, o 07:34

Obrazek
Reksio
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Re: Newsy

Post autor: Reksio » 4 kwie 2014, o 20:20

http://natfka.blogspot.com/2014/04/astr ... -leak.html


Fajnie, że potanili armoured sentinela - może wreszcie będzie sens go wystawiać :) (a 3-4 czekają w szafie)
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VonBarnaky
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Re: Newsy

Post autor: VonBarnaky » 5 kwie 2014, o 12:11

1 ~ Sly Marbo will NOT be in the new AM codex. He's gone. (possibly a future dataslate)

2 ~ The Vendetta has gone up to 170 points, and lost half it's transport capacity, in that it can only transport up to 6 infantry (25mm) models. They can, however, still be taken in squadrons.
Any Leman Russ can be taken as the Tank Commander's vehicle and increases the BS of the tank to 4, and can be chosen to be the armies warlord. The Tank Commander's Squadron count as an HQ choice for the entire battle.

Orders
At the beginning of the shooting phase, roll a 2d6, and if the result is less than 9, choose one of the following orders to take effect.
*Full Throttle: Tank commanders unit moves flat out, moving 6+d6 even though they are heavy
*Gunners, Kill on Sight: Tank Commanders unit shoots and the Tank commander must shoot at a different target.
*Strike and Shroud: Tank Commanders unit makes a shooting attack, and then all vehicles that did not fire must use their smoke launchers.
Griffon, Medusa, Collossus - ARE GONE
- Grant Ward?
- Yes, I'Am.
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VonBarnaky
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Re: Newsy

Post autor: VonBarnaky » 5 kwie 2014, o 16:40

Z iTunes:

Chimera 65 pkt
Infantry squad nadal 50pkt
Power weaponka sieraka z infantry squadu 15pkt
Heavy weapony bez zmian punktowych, a miska z flakkami aż 25 pkt.
- Grant Ward?
- Yes, I'Am.
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Gabriel
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Gram w:: gry

Re: Newsy

Post autor: Gabriel » 5 kwie 2014, o 23:43

>warlord traits
>1-d3 units of the primary detachment can outflank
>2-choose 1 codex, warlord and unit have preferred enemy against units of said codex
>3-friendly astra militarum units within 12" of the warlord don't have to test after 25% of deaths
>4-warlord and units have relentless
>5-warlord have "voice of command" (the rule to give orders), if he already does he can use them to units within 18"
>6-warlord have "voice of command" (the rule to give orders), if he already does he can use 1 additional order

time for orders
>1-precision shot rule
>2-split fire
>3-additional shots with lasguns and hot shots
>4-can run after shooting
>5-use 3d6 to run, choose the higher
>6-pinning

orders for ancient officer only
>1-tank & monster hunters
>2-ignore covers
>3-unit regroups without problems

superior tank commander pask here
>warlord trait ("old rancors", the second one)
>leman russ commander, can issue orders
>pask's tank can reroll to penetrate armours
>AND, depending on the veichle he's on
>when shooting with a heavy cannon,a heavy cannon vanquisher,a siege cannon demolisher or a nova cannon eradicator can reroll to hit
>has rending when uses an exterminator or a punisher
>executioner can use an alternative profile: 36" str7 ap2 heavy1,large blast,blind,gets hot



>Bullgryns
>Elite
>2 Bullgryn e 1 bone head
>ws4 bs3 str5 t5 w3 I2 A3 lds6 as4+
>+1A e +1lds for the bone head
>145 P.ti
>up to 7 more Bullgryns for 45 ppm
>can replase the gauntlet and plate shield with a power maul and a brute shield for 15 ppm
>carapace armour, grenade launcher gauntlet, krak grenades, plates shield.
>hammer of wrath, relentless, very bulky.
>Chimera or Taurox as transport

>Ogryns
>2 Ogryns and 1 bone head
>130 P.ti
>same stats but as5+.
>flak armour,krak grenades,ripper guns.
>same special rules
>up to 7 more Ogryns for 40 ppm
>Chimera o Taurox as transport
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VonBarnaky
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Re: Newsy

Post autor: VonBarnaky » 8 kwie 2014, o 07:12

The Leman Russ rules are the same as in old codex the only difference is that Demolisher at 170 pt.
No Regimental doctrines for normal guard (Catachans, Cadians etc)
Also no Doctrines for Company Command Squads
Platoon Command can only issue one order
Tempestus Command Squads get the same orders as other AM officers.
Deathstrike is confirmed at S10 AP1 blast ignore cover.
No special bring in the next wave for conscripts.
Also enclosed crew compartments are 15pts. Which Hydras can take.
Veteran Squads cost only 60pts, can have one heavy weapon team and two special weapons.
Doctrines are Grenadiers-all carapace armour for 15pts.
Advanced Sentinel with camo and mines for 10
Demolisher have melta bombs and one demolition charge.

Heavy weapon squads can have missile launcher and flakk missles
Bullgryns have a grenade launcher that is 12" S4 AP6 blast
Vehicle equipment includes explosive barrels, so charging enemy takes d6 S4 ap 5 hits.

Relics
Weapon Blade of Conquest +1S AP3 melee improved
Emprah Blessom 12" S5 AP4 gun improved accuracy shot

HQ remain similar with 9 orders, 3 are new.
fire at will- the unit can fire at different targets,
go forward for the Emprah- units must run after they've shot.
Barrage fire- all units weapons have the special rule 'inchiodamento'

Commissar can be assigned to every unit in the codex, no real changes at 25pts

Primaris Psykers can three of them also as Enginseer (a tech priest)

Psyker Battle squads no longer have an overseeer, and no longer have weaken resolve or soulstorm. Instead they are psyker brotherhood and can generate powers from biomancy, divination, pryomancy, and telekinesis.

Deathstrike Missile Launcher is very much the same

Chimeras cost 65 points and have not really changed

Manticore cost 10 more and basilisks have no changes.

Hydras can take an enclosed crew compartment

Ministorum Priests at 25pts have zealot and war hymn. after a discipline test before the cac phase the priest can use one of the following hymn.
Emprha protect us-priest and his units re-roll all armor and invulnerability roll failed till the end of the phase.
The strength the priest- have the special rules crusher til the end of the phase
Emprha justice- priest and unit re-roll all failed to wound rolls.
Regimental Advisors are the same

Tempestus Platoons are an elite slot and must be formed by 1-3 scion squads + 1 tempestus command squad.
Ratlings are the same at 30pts

Platoon Infantry squads are the same and can still combine
Penal Legions are gone

rough riders at 55 and two can take 2 special weapons.
All the Hellhound variants are there, and the same.
The armoured Sentinel is 40 and can take plasma. Scout Sentinels are still 35 but get scout and move through cover and cannot take a plasma cannon.
- Grant Ward?
- Yes, I'Am.
Reksio
Posty: 242
Rejestracja: 20 cze 2012, o 09:47
Gram w:: FoW, Epic, TANKS, może 40k

Re: Newsy

Post autor: Reksio » 8 kwie 2014, o 07:27

Nic się praktycznie nie zmieniło. Sprytnie podnieśli koszt chimery, żeby sprzedawały się Tauroxy, obcięli niektóre baterie artylerii (a akurat kupiłem do nich model - super) i właściwie to wszystko. Jestem strasznie zawiedziony.... Może chociaż tank commanderzy będą fajni....
ODPOWIEDZ