Re: Wesołe nowiny czyli Plotki i inne takie
: 4 lip 2015, o 19:30
Nie Azurixie.
Nie mówi tylko tyle.
Mówi AŻ tyle.
EoT
Nie mówi tylko tyle.
Mówi AŻ tyle.
EoT
Warhammer Fantasy, Warhammer 40k, Infinity, Flames of War, Neuroshima...
http://forum.stagraf.pl/
Jestem bardzo ciekaw wyniku tego eksperymentu na żywym organizmie. To jest świetny test żeby sprawdzić czy GW zna swój biznes.Zigmunth pisze:Bo to nie jest dla cisnieniowcow tylko dla ludzi ktorzy chca sie pobawic.
Ale tego pewnie nie zrozumiesz
I am currently at forge world open day in nottingham. And have been speaking to the reps about age of Sigmar. A lot of my fears have been laid to rest.
BIG NEWS: There is not going to be a big rule book. However, there is already in the worls a set of rules for competetive and tournament play.
Points dont matter so much, because everything will be based on scenarios. There will be - his words - literally hundreds. You will never need to play the same scenario twice.
Added to this there are dozens of campaigns in the works, all of which will expand on the rules and warscrolls available.
Additionally, the 'silly' special rules already seen in the warscroll releases have been done as a homage to older characters and units. These are not due to continue going forward.
So - no BRB, but there will be rules for competition. Oh, and list building is now avcomplished througj working out the sinergy between wars rolls. As you dont have to
Also a review of the game by Game Informer that is superb.
http://www.gameinformer.com/b/features/ ... ammer.aspx
its a great review of the game, here is a look at just one paragraph of it regarding point values.
Finally, the base rules are now much more freeform in regards to balance. No point buy system governs what units you can deploy. Instead, players are meant to decide as they play how they want to set up their game, with guidance from the rules that suggest potentially exciting scenarios that players could try out. Out of the box, I’m told that Age of Sigmar is not built as a head-to-head tournament style game, in part because Games Workshop believes that players will create their own rules to govern how those more competitive scenes unfold. Instead, the developers have opted for a philosophy that gives more control to players; let them opt into additional restrictions, rather than being forced to opt out of hard-and-fast rules for how any given game should function. As such, the new Warhammer is built to encourage more cooperative conversation, narrative-driven experiences, and social oriented interactions.
pay for equiptment anymore, and optimizing is therefore out the window, getting units to work more efficiently is all accomplished through which warscrolls you choose and how they can make the units around them better.
I’m hesitant to call it a “Summer Campaign”, because a majority of the
bigger stuff will come out after the summer is over, but the big new
selling point of AoS is going to be vast narrative campaigns and story
arcs. The Realmgate War is going to be the first of these campaigns.
Future campaigns might be more focused, but RgW is primarily going to a
walking tour of the new setting. The release pattering is going to be
formulaic: Here’s the new world (Sans Azyr and Chaos, we go to them during
the final), here’s the evil force that’s making everyone’s life awful,
here’s the good force that’s going to liberate them. Inky, Blinky, Pinky,
and Clyde each get their own named faction, and The Horned Rat and Nagash
will each get their respective 15 minutes of fame.
Once all the new factions are introduced, and the war scrolls proper are
put up, that’s when we finally get the BrB. Don’t think of this as 9th
edition, think of this as the first expansion to Age of Sigmar. It’ll be
much smaller than a core rulebook, but larger than a codex, and will look
and feel a lot like the Horus Heresy books from FW. There will be rules
for list building, missions, campaigns, as well as all the “advanced
rules”, more rules for gods, magic, heroes, loot, more terrain abilities,
and special rules for games on specific realm. Then there’s going to be a
few weeks of 40k, followed by a few weeks to wrap up the Realmgate War.
The conclusion will take the form of an actual, factual summer campaign, as
the forces of order launch an assault on the forces of chaos undecided on
their home turf, all while death and destruction go around making sure
everyone’s having a bad day.
Then a few months later the cycle starts again. There’s going to be a few
weeks of breathing time, setting up the campaigns, introducing characters,
factions, and whatnot, followed by an expansion book that’ll expand on the
rules and let people play their own mini campaigns, followed then a big
conclusion with plenty of heroic deaths and things going south for everyone.
Sisi pisze:A mnie tak naprawdę interesuje kto tam odszedł że zastrzegł prawa do poprzedniej wersji Warhammera... Chyba że rzeczywiście spadł na tyle dla nich popyt na ten system aż tak że zrezygnowali z niego ale zostawili by furtkę dla tych którzy zostali przy starym...